![]() Every now and then you’ll get a small statue that glows blue when you run by it. The last part of the level design that is worth talking about is the checkpointing system. You’ll encounter a lot of different mechanics for movement such as weird floaty bubbles with tails that let you jump repeatedly while in them, and moving platforms that tend to hover over insta-death rivers. You have a double jump by default, which normally would be great, but the stiffness of jumping and moving left and right drains any fun out of the platforming. The level design in general is awful, so these situations feel ham-fisted where a full dash charge will be waiting right before an obvious “many monsters will spawn here” area. Your projectiles feel like tissues, and you have no moves to do outside of turning, running backward, and then shooting a bit more if anything gets close to you.Ī major emphasis in the combat is trying to line up big dash attacks as you’ll gain a little bit more gold if you kill multiple enemies with one. Movement is stiff and combat never feels satisfying. This game reminds me of a bad version of The Lion King or Aladdin for the Genesis. The gameplay sections of Saga of Sins are as video game-ed ass video game as it gets. To use the dash, which kills almost anything it hits, you’ll need to either kill four enemies to charge it or find a full recharge floating in the air. X is your main attack button with the left trigger being a powerful dash. The first is a dog form that shoots out bolts of energy, there is a fire demon and a couple more that I’ll try not to spoil. There are four different forms in Saga of Sins. This frustration carries over into the combat. Jumping never feels great in the game, and you need to be pixel-perfect at times during that encounter. The boss’s level of Greed was one of the most infuriating things I have done in my entire life. So rarely in my 40+ years on this Earth have I wanted to smash my head through a wall. The game is never overly difficult outside of a few key areas-those being the constant instakill mechanics present in the platforming. I admit that I gave up on the game near the end because of mounting frustration. I hate the premise of this game, where every minor transgression is akin to a deadly sin and therefore gives the protagonist the right to do as he pleases. There are four of these and you’ll swap between them on the fly while mind-f*cking the townsfolk against their will. Money is needed to offer up at a statue so that you can superpower your demonic visages. Most “sinners” minds contain a level full of platforming and combat, while a select few are optional areas where you can get more money. You’ll thumb through some boring dialogue and, no matter how minor the transgression, enter their mind without permission. The premise of the game finds you walking around, mostly to the right, and pressing up on the d-pad once you find a person. Not all cutscenes are voiced, only the ones around the start and end of a chapter. ![]() They are neither bad nor good, but they are incredibly serious in their tone. A handful of cutscenes have full voice acting, and both it and the writing are ok. ![]() ![]() It’s a ridiculous premise wrapped around an incredibly dour and serious story. To do this your incredibly evil-looking Scion will teach you how to enter people’s minds, without their permission, and fight a bunch of demons until you reach the “heart” of the issue. You return to the city of Sinnwell and are tasked by your Master with purging the town of sin. You are Cecil, newly returned from years spent in the Crusades. Saga of Sins is a very serious story mixed with utterly ridiculous gameplay. Is this game itself a sin, or does the gameplay match the good looks? Let’s find out. Utilizing some form of the dark arts you’ll enter the minds of the townspeople and purge their greed, lust, wrath, and more. You are a man back from the Crusades, and your hometown is fallen to sin. This unique graphical styling is paired with a throwback-style action platformer. Everything in the world looks like it would be at home in the walls of a church. Saga of Sins caught my eye with an attractive stained glass window style. ![]()
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